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Spline Tools

Splines are a great feature in most 3D packages for creating procedural and modular assets, and I’ve found that setting up assets in a way that splines can be utilized...

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Procedural Asset Placement

These are a series of Unreal based tools focused around procedural generation of geometry, and procedural placement of environment props. They were all created using a mix of C++ and...

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Library Environment
Library Environment

Group environment based on multiple different libraries. My responsibilities covered both the assets and technical side (Renders, lighting, procedural asset placement, shaders)

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Microfibre Shader
Microfibre Shader

This was a shader designer to simulate the Microfiber effect found on materials such as Moss, Fur and other surfaces in nature.

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Retro Filters Pack

Pack containing filters for VHS / Glitch, CRT Monitor, Vintage, Pixelate, Retro Console, Arcade Machine, and more..

Iridescent Materials Pack

Pearlescent, Bubbles, Iridescent Paint

Sketch-It

Hand Drawn Post Process Pack