Splines are a great feature in most 3D packages for creating procedural and modular assets, and I’ve found that setting up assets in a way that splines can be utilized...
Splines are a great feature in most 3D packages for creating procedural and modular assets, and I’ve found that setting up assets in a way that splines can be utilized...
These are a series of Unreal based tools focused around procedural generation of geometry, and procedural placement of environment props. They were all created using a mix of C++ and...
Group environment based on multiple different libraries. My responsibilities covered both the assets and technical side (Renders, lighting, procedural asset placement, shaders)
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Pack containing filters for VHS / Glitch, CRT Monitor, Vintage, Pixelate, Retro Console, Arcade Machine, and more..